| File | Size | Modified | Description |
|---|---|---|---|
|
|
|||
|
|
13.5 MB | 2008-Aug-05 |
xXxGuitar511: - 3D Ambient Sound. Sound is played twice, then offset, and rotated in opposing directions. - Portal System (BUGS). Has some issues with portal management, works sometimes... - IRDir() is used for inverse rotating of a vector. vec_rotate(), but backwards wink - MIS.wdl (Mass Input Script - UNFINISHED). Makes all incoming input more easily accessible. - Excellent Thunder sound effects |
|
|
14.5 MB | 2008-Aug-05 |
xXxGuitar511: - Most recent project. Simple planet shader... - The Ambient (Night) texture for mars needs to be fixed (Mars1-A.tga) - I've been using it as a screensaver |
|
|
1,018.4 KB | 2008-Aug-05 |
xXxGuitar511: - Here's the ragdoll code I started a while back. It's not finished, but it's a great start. I just converted it to Lite-C. It's using GS ODE physics. - Press "K" to "Kill" the guys... - Hold "Space" to show the collision primitives. |
|
|
5.0 MB | 2008-Aug-05 |
xXxGuitar511: - Old TANKZ game I made with A6 for Realspawn. - It's basically Minesweeper,but with a tank... - Left click a square to move to it - Right click to mark it as a mine |
| 4 Files - 0 Folders | Total size: 33.9 MB |
|
|